import 'package:flutter/material.dart';
import 'dart:async';

import 'package:flutter/services.dart';
import 'package:game/game.dart';
import 'package:aio/aio.dart';
import 'package:game/src/plugin/flame.dart';

void main() {
  // runApp(const MyApp());
  runApp(testGameWidget());
  WindowsUtils.setFullScreen(isFullScreen: false);
}

class MyApp extends StatefulWidget {
  const MyApp({super.key});

  @override
  State<MyApp> createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  String _platformVersion = 'Unknown';
  final _gamePlugin = Game();

  @override
  void initState() {
    super.initState();
    initPlatformState();
    // FocusScope.of(context).unfocus();
  }

  // Platform messages are asynchronous, so we initialize in an async method.
  Future<void> initPlatformState() async {
    String platformVersion;
    // Platform messages may fail, so we use a try/catch PlatformException.
    // We also handle the message potentially returning null.
    try {
      platformVersion =
          await _gamePlugin.getPlatformVersion() ?? 'Unknown platform version';
    } on PlatformException {
      platformVersion = 'Failed to get platform version.';
    }

    // If the widget was removed from the tree while the asynchronous platform
    // message was in flight, we want to discard the reply rather than calling
    // setState to update our non-existent appearance.
    if (!mounted) return;

    setState(() {
      _platformVersion = platformVersion;
    });
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      debugShowCheckedModeBanner: false,
      home: Scaffold(
        appBar: AppBar(
          title: const Text('Plugin example app'),
        ),
        body: ListView(
          children: _children(context),
        ),
      ),
    );
  }

  List<Widget> _children(BuildContext context) {
    px.init(context);
    List<Widget> _children = [];
    _children.add(Text('Running on: $_platformVersion\n'));
    // _children.add(Container(
    //   child: testGameWidget(),
    //   height: 300,
    // ));
    // _children.add(LibUi.addItemline("Game", () {
    //   LibRouteHelper.push(context, testGameWidget());
    // }));
    _children.add(LibUi.addItemline("失去焦点", () {
      FocusScope.of(context).unfocus();
    }));
    return _children;
  }
}
